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The Best D&D Dice for Every Artificer Subclass
The Embers of the Dragon's Forge, a set that looks pulled straight from an artificer's workshop.
The Class That Builds Its Own Magic
Every other spellcaster reaches for magic. The artificer builds it.
Where a wizard studies the weave and a sorcerer is born tangled in it, the artificer treats magic like engineering. A spell is a schematic. A magic item is a prototype. And a bad day at the workbench is one loose rune away from a very small, very educational explosion. The artificer is the tinkerer, the inventor, the one who looked at a fireball and asked whether it could be mounted on a crossbow.
That maker's spirit is exactly why artificer dice are so satisfying to choose. Your dice are the first tool you build for the character, the one you reach for before any of the ones on your sheet. They should look like they came off the same bench as your infusions: copper and bronze and brass, clockwork swirls, the glow of something freshly charged.
This guide walks through all four official artificer subclasses and the dice that suit each one, with real handcrafted sets from the Ghost Mountain collection to match. If you want the wider view first, this article is part of our full guide to choosing DnD dice by character class. For now, let us head to the workshop.
A Quick Word on the Artificer Aesthetic
Before we split into subclasses, it helps to know what ties them together. The artificer is a class of warm metals and working parts. Think copper patina, polished brass, the amber gleam of a charged crystal, the deep swirl of oil on water. Glow in the dark effects fit the whole class beautifully, because half of what an artificer carries is powered by something.
Where the subclasses differ is in what they build. The Alchemist brews. The Artillerist bombards. The Armorer wears their invention. The Battle Smith builds a friend. Each one shifts the palette a little, and that is where the fun begins.
Alchemist: The Bubbling Workbench
The Petals of the Golden Orchard, warm and organic, like something good coming out of the cauldron.
The Alchemist is the artificer at their most experimental. Healing one round, corrosive the next, and always one vial away from something the rest of the party would rather you not brew indoors. This is the subclass of the mad scientist with a good heart, the one whose bag clinks when they walk.
Alchemist dice should look like something bubbling on the workbench. Vial bright greens, potion purples, and swirled colors that seem to still be reacting inside the resin. A little glitter suspended in a clear body reads like sediment mid brew, which is exactly the energy you want. If the set looks like it might fizz when you shake it, you have chosen well.
For a moody, volatile brew, The Witch-Queen's Brew is almost too on the nose, and that is a compliment. If your alchemist leans toward the toxic and unpredictable, The Shards of the Slime-Core Grove pours green through a clear body like a potion that got away from you. For the alchemist whose experiments turn out beautiful, The Petals of the Golden Orchard brings warm, organic tones to the bench.
Artillerist: The Controlled Explosion
The Artillerist looked at the whole discipline of magic and decided the best application was, unmistakably, firepower. This is the subclass of the arcane cannon, the eldritch blast turned siege weapon, the character whose idea of crowd control involves a lot of noise and a small crater.
Artillerist dice should smolder. Fiery oranges, cannon smoke grays, and ember reds capture the moment right after the fuse burns down. Chunky glitter works here like sparks in the air, and a set with deep red and black swirl looks like a barrel that just fired. These are dice with recoil.
For that just fired look, The Embers of the Dragon's Forge glows with molten orange and forge black, perfect for the artificer whose spells arrive loudly. The Relics of the Embering Rift is another strong match, all smoldering ember tones for the Artillerist who leaves scorch marks. And The Forge of the Obsidian Bloom pairs dark volcanic depth with bursts of fire for the one who likes a little drama with their bombardment.
Armorer: The Wearable Invention

The Dice of the Gilded Shadow, dark plating with a gilded gleam, for the artificer who wears their masterpiece.
The Armorer does not carry their masterpiece. They wear it. This is the artificer who built a suit of arcane power armor and climbed inside, whether that means the heavy guardian plating that dares enemies to try, or the sleek infiltrator rig that turns invisible and hits from the shadows.
Armorer dice should look forged and finished. Polished steel grays, gunmetal, and brushed silver tones with a metallic sheen, like light sliding across a freshly assembled plate. For the infiltrator, a darker set with a subtle glow suits the suit that disappears. The key word is sleek. This subclass is engineering you can knock on.
The Dice of the Gilded Shadow splits the difference nicely, with dark metallic depth and a gilded gleam that fits both the guardian and the infiltrator builds. For a colder, more armored feel, The Dice of the Frozen Void reads like polished plate under winter light.
Battle Smith: The Loyal Construct
Every other artificer builds tools. The Battle Smith builds a friend. This is the subclass defined by the Steel Defender, the mechanical companion that fights at your side, takes hits meant for the party, and has more personality than some player characters. The Battle Smith is a protector, a repair kit with a sword, and the emotional heart of the class.
Battle Smith dice should feel like the bond they represent. Warm brass and copper tones paired with a steady steel blue capture the mix of workshop warmth and battlefield reliability. Nothing too chaotic here, because the Battle Smith is the artificer who keeps their head when the Defender goes down and everyone else is panicking. Think dependable, with a gleam.
For the clockwork heart of a built companion, The Lost Echoes of Chronos carries a gears and gadgetry feel that fits the artificer whose greatest invention has a loyalty stat. If you would rather lead with treasure hoard warmth, the brass and gold tones of The Legend of the Dragon's Hoard bring the workshop's warm metal straight to the table.
Building the Whole Kit: Matching Dice to Jewelry
Here is something most dice guides will not tell you. The artificer, more than any other class, is about the whole kit coming together, and that does not have to stop at the table.
Every Ghost Mountain dice set is handcrafted, and so is our jewelry. A copper wire wrapped pendant or a hammered copper ring carries the exact same warm metal, made by hand energy as an artificer's dice, which makes them a natural pairing for the player who wants their character's aesthetic to follow them off the battlemat. Roll copper on the table, wear copper to the session. It is a small thing, and it is exactly the kind of detail an artificer would appreciate.
Every Set Ships With Its Own Legend
One more thing worth knowing before you choose. Every Ghost Mountain Minerals dice set comes with its own full written backstory, a legend that arrives with the dice. For a class built on invention and origin stories, that is a fitting touch. Your Steel Defender has a story. Your infusions have a history. Your dice should too.
Some players pick the set whose colors match their build. Others read the legends first and let one spark a character concept. Both are correct, and for an artificer, both feel exactly right.
Browse the full dice collection here and find the set your next invention has been waiting for.
Conclusion: Roll What You Build
The artificer is the class that turns raw materials into something greater, so your dice should be the first thing you build for the character. Whether you brew as an Alchemist, bombard as an Artillerist, suit up as an Armorer, or fight beside your Steel Defender as a Battle Smith, there is a handcrafted set that looks like it came off your workbench.
Pick the one that matches your blueprint, read its legend, and bring it to the table. Then go build something loud.
Frequently Asked Questions
What colors are best for an artificer's dice?
Warm metals suit the artificer best: copper, bronze, brass, and steel, often with a metallic shimmer or glow in the dark effect. Each subclass shifts the palette slightly, with the Alchemist leaning into potion greens and purples, the Artillerist into ember orange and smoke, the Armorer into polished steel, and the Battle Smith into brass and steel blue.
How many artificer subclasses are there in DnD 5e?
There are four official artificer subclasses in DnD 5e: the Alchemist, the Artillerist, and the Battle Smith, plus the Armorer. All four appear in Tasha's Cauldron of Everything, and the class itself first reached its final form in Eberron: Rising from the Last War.
Do glow in the dark dice suit the artificer?
They fit the artificer better than almost any other class. Much of what an artificer carries is powered by arcane energy, so dice that glow in the dark read like a charged gadget or an active infusion. They are an especially good match for the Armorer's infiltrator build and any spellcasting focus that lights up.
Do Ghost Mountain dice sets really come with a backstory?
Yes. Every Ghost Mountain Minerals dice set ships with its own full written backstory, a legend describing where the set came from and what it has seen. For a class built on invention and origin, it makes the artificer a natural fit.